VFX & Shader Practice
Here are some of the Shader and VFX that I have created
Please hit the link to find implementation details
- VFX
- Shader
- Unity - CatlikeCoding
Here are some of the VFX and particle systems that I created and applied to game
UE5
Unity
Orb Effect
Spark
Made from Catnip Go Fast – BVW Round 3
Boost Effect
Toon Explosion
Rainbow Trail
Made from Chrono Detective – BVW Round 2
Character Trail
Using component SkinnedMeshRenderer to keep track of past position
Glitch Effect
Blood Splash Effect
2D image blend
Made from Sarapist – BVW Round 1
ToonFire Candle
Hologram
Dissolve
Breath Effect
Here are some of the Shader that I have created using Unity CG, HLSL and Shader Graph
WorldPos Cutline
Here are some of the Shader outcomes from the tutorials CatlikeCoding – A series about understanding Unity’s default rendering pipeline