VFX & Shader Practice

Here are some of the Shader and VFX that I have created 

Please hit the link to find implementation details

Here are some of the VFX and particle systems that I created and applied to game

UE5

Unity

Orb Effect

Spark

Boost Effect

Toon Explosion

Rainbow Trail

Character Trail

Using component SkinnedMeshRenderer to keep track of past position

Glitch Effect

Blood Splash Effect

2D image blend

ToonFire Candle

Hologram

Dissolve

Breath Effect