VFX & Shader Practice
Here are some of the Shader and VFX that I have created
Please hit the link to find implementation details
- VFX
- Shader
- Unity - CatlikeCoding
Here are some of the VFX and particle systems that I created and applied to game
UE5
Unity
Orb Effect

Spark

Made from Catnip Go Fast – BVW Round 3

Boost Effect

Toon Explosion

Rainbow Trail

Made from Chrono Detective – BVW Round 2
Character Trail
Using component SkinnedMeshRenderer to keep track of past position

Glitch Effect

Blood Splash Effect

2D image blend

Made from Sarapist – BVW Round 1
ToonFire Candle


Hologram


Dissolve


Breath Effect

Here are some of the Shader that I have created using Unity CG, HLSL and Shader Graph

WorldPos Cutline

Here are some of the Shader outcomes from the tutorials CatlikeCoding – A series about understanding Unity’s default rendering pipeline