Rifts: Shadow’s Ascent - ETC Client Project

CMU ETC24 Spring Client Project

Rifts: Shadow’s Ascent is a third-person action-adventure game focusing on stealth. Players step into the role of a Dhampir, navigating the perilous Vampire Kingdom. Harness shadow-based powers, uncover ancient secrets, and confront unspeakable evils in this immersive level design showcase.

involved technology: Unreal Engine5, Houdini, Maya, HLSL

Platform: PC

I am Technical Artist in the team.

I made the story-telling progress interaction in the game such as cutscene, voiceover and etc…

Also, I finished some visual effects using Niagara VFX system and Shader.

I am also responsible for the 3D environment  in the game. I used Houdini to create some procedual assest for level artists.