Night Garage: 3D Environment using UE5

Texturing and lighting

Practice work using Substance Designer and UE5 Material Graph

Implement features using Material Graph:

  • UV Control
  • Base Color Control
  • Brightness
  • Saturation
  • Contrast
  • Tint
  • Metallic
  • Specular
  • Roughness
  • Normal
  • AO
  • ARM/ORM – Channel Packing
  • Displacement
  • Material Blending

Implement brick material using Substance Designer

SD Node