Night Garage: 3D Environment using UE5 Texturing and lightingPractice work using Substance Designer and UE5 Material Graph Detailed implementation notes for UE5 Material Implement features using Material Graph:UV ControlBase Color ControlBrightnessSaturationContrastTintMetallicSpecularRoughnessNormalAOARM/ORM – Channel PackingDisplacementMaterial Blending Implement brick material using Substance Designer SD Node