Interactive Sand – Stylized Desert Scene Shader practice in URP using HLSLSome assets are free assets online 🔗hit this link to find implementation details Performed Tessellation algorithm based on camera distance by setting the Hull shader and Domain shaderset noise map as displacement in the direction of normal to make vertex offset. Used RenderTexture, particle system, and orthographic camera to track character movement, and move vertices with the guide of normal. Support multiple lights, casting and receiving shadows. Realized the sparkle effect on the sand by sampling the noise map.