Building Virtual Worlds

Building Virtual Worlds​ (Fall 2023) at Carnegie Mellon University – Entertainment Technology Center

• Rapid prototyping course requiring implementation of 5 immersive user experiences in Unity using C#


• Collaborated with artists and sound designers to iteratively design games for platforms such as Oculus Quest 2,
DDR Dance Mat, and Arduino.


• Implemented VFX in Unity using ShaderLab, VFX Graph, and particle system, including vertex manipulation,
post-processing, glass & hologram effect, and material interactions.

Sketch

BVW Round 0 [Unity Custom SRP]

Sarapist

BVW Round 1 [vfx | gameplay | shader | VR]

Chrono Detective

BVW Round 2 [vfx | gameplay | shader | AR]

Catnip Go Fast

BVW Round 3 [vfx | shader | Dance Pad]

Weirdows ’98

Alt.ctrl.GDC Finalist | BVW Round 4 [location based | gameplay | arduino]