Building Virtual Worlds

Building Virtual Worlds (Fall 2023) at Carnegie Mellon University – Entertainment Technology Center
• Rapid prototyping course requiring implementation of 5 immersive user experiences in Unity using C#
• Collaborated with artists and sound designers to iteratively design games for platforms such as Oculus Quest 2,
DDR Dance Mat, and Arduino.
• Implemented VFX in Unity using ShaderLab, VFX Graph, and particle system, including vertex manipulation,
post-processing, glass & hologram effect, and material interactions.
Sketch
BVW Round 0 [Unity Custom SRP]
Sarapist
BVW Round 1 [vfx | gameplay | shader | VR]
Chrono Detective
BVW Round 2 [vfx | gameplay | shader | AR]
Catnip Go Fast
BVW Round 3 [vfx | shader | Dance Pad]
Weirdows ’98
Alt.ctrl.GDC Finalist | BVW Round 4 [location based | gameplay | arduino]