Building Virtual Worlds
Building Virtual Worlds (Fall 2023) at Carnegie Mellon University – Entertainment Technology Center
• Rapid prototyping course requiring implementation of 5 immersive user experiences in Unity using C#
• Collaborated with artists and sound designers to iteratively design games for platforms such as Oculus Quest 2,
DDR Dance Mat, and Arduino.
• Implemented VFX in Unity using ShaderLab, VFX Graph, and particle system, including vertex manipulation,
post-processing, glass & hologram effect, and material interactions.