Chrono Detective - BVW Round 2

CMU ETC23 BVW Round 2 Team19

involved technology: C#, Unity, shader, Particle System, XR Interaction Toolkit

Platform: Quest 2 AR

I am responsible for the main gameplay logic such as  interaction and game progress.

Also, I finished some visual effects using particle systems, shader graphs and shader lab.

Character Trail

Using component SkinnedMeshRenderer

Glitch Effect and 2D Blend

Blood Splash Effect